SFP is currently a one-person studio run by Jess (Glitchikinns). I started out in my art career focusing on illustration, but there's always been some story or another that I wanted to get out. Comics didn't work; I don't like drawing them. Writing fiction seemed ok, but I still wanted visual imagery. Illustrating fiction, however, felt too stiff and sparse. Then, I remembered that Ren'py, a free visual novel program, exists and it hit me: video games are a viable storytelling medium with visual imagery. With Ren'py so accessible and easy to use, there was nothing preventing me from making my own games.
So I'm making one! My current project is a short, simple demo version of "Come on Inn", an otome genre game. It is meant to be my first project, a learning experience to learn the structure of a game, how to design mechanics, and how to produce and publish a game. It is being developed with a fully expanded version in mind.
Want to know more about me? Keep reading below!
I've always enjoyed playing otome games. Otome games are essentially "maiden games", or games for girls. They are usually story based and almost always have a core mechanic of making choices to advance the story and wooing a hot anime guy while you're at it. They tend to vary in quality, from shallow plots riddled with tropes to the more in-depth game with fantastic writing and well-developed characters. There are even a couple of well-known games that aren't necessarily otome genre, but are sometimes listed on otome game lists because they feature a female protagonist option with romanceable NPCs (ex: Dragon Age, Persona 3 Portable). Nowadays you can play free mobile otome games with daily free story tickets that allow you to purchase additional tickets and other items, therefore supporting the developers while remaining accessible.
However, the otome genre is not widely known about. To my knowledge, there aren't any AAA games that can call themselves otome or at least have the components of one and are marketed towards female audiences. Even Dragon Age isn't necessarily marketed towards females as their core audience. Why is this so? There's definitely a market, and it doesn't just consist of teenage girls. I've met and seen many otome fans that are older, aren't cis female, or female at all. What would it be like if there were more games with the quality, game play, and vast story of Dragon Age, but developed as an otome game?
Don't get me wrong; making a game on the scale of the Dragon Age franchise is not a single person job, let alone something a single person who has never made a game before can do. I have some dreams and far-off goals, but I like to call myself a realist when it comes to my work. That's why I'll start with the common type of otome: visual novel style mechanics with romanceable characters. Then, I'll advance to something more complex: a management game with romance incorporated. This would be a small-scale, single location management game, likely produced on my own with some elements commissioned, like music.
From there, I have several more game ideas. But for now, I need to finish the first project! As you can tell by this long profile, I have a lot of passion for this. Thanks for stopping by!