Feb 21 Devlog


Today's log shows off the camera I made for a player controlled camera mode. It moves on all three axis, rotates, and zooms with the mouse scroll wheel or keyboard.


This was made possible with Maujoe's Camera Control Script from the Godot Asset Library, with added code for zoom.


The next goal is to hide objects sitting on the outer wall when they disappear. If wall decor floats, it'll look silly and get in the way when taking pictures.

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