March 7 Devlog
It's been a while since my last devlog. I spent some time figuring out the main time mechanic of the game, where every week, you get a set amount of money for buying decor. I had to figure out how to go about it, how it acts, how to indicate the changes to the player, etc. Most of my struggle could have been skipped had I realized sooner that there was a Timer node in Godot, but eventually I discovered it and now I have a timer that adds a day, recognizes when it is payday, and starts the week over.
Here it is in action, with the timer set to 1 second for testing purpose and the savings amount being $50 every payday.
I may add to this so that the day label prints Monday, Tuesday, etc instead of numbers, but for now I'm beginning to work on a decor catalog. This is, in short, a shop system that displays decor and adds it to a "storage unit" upon purchase. After all the time spent over the logic theory of time, I'm excited to work on something a little more visually involved.
I will also try to aim for an update at least once a week, so see you next week!
Apartment Decorator [Title TBD]
You decorate your new apartment.
Status | In development |
Author | Starlight Forge Productions |
Genre | Simulation |
Tags | 3D, decorator, Singleplayer |
More posts
- Dev Update 4/4Apr 04, 2021
- March 14 DevlogMar 14, 2021
- Feb 21 DevlogFeb 21, 2021
- Feb 16 DevlogFeb 16, 2021
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