March 7 Devlog


It's been a while since my last devlog. I spent some time figuring out the main time mechanic of the game, where every week, you get a set amount of money for buying decor. I had to figure out how to go about it, how it acts, how to indicate the changes to the player, etc. Most of  my struggle could have been skipped had I realized sooner that there was a Timer node in Godot, but eventually I discovered it and now I have a timer that adds a day, recognizes when it is payday, and starts the week over.


Here it is in action, with the timer set to 1 second for testing purpose and the savings amount being $50 every payday.




I may add to this so that the day label prints Monday, Tuesday, etc instead of numbers, but for now I'm beginning to work on a decor catalog. This is, in short, a shop system that displays decor and adds it to a "storage unit" upon purchase. After all the time spent over the logic theory of time, I'm excited to work on something a little more visually involved.


I will also try to aim for an update at least once a week, so see you next week!

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